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mycg (work in progress)

mycg (work in progress)

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Devlog

  • Critter test area added + playable in browser
    March 27, 2023 by owdoo
    Since posting my last devlog in 2021, I've added a separate test area for trying out the AI of various critters I worked on in 2022. Unfortunately, I haven't really done any further development on thi... Continue reading
  • Playthrough of test area (with voiceover)
    July 09, 2021 by owdoo
    This video shows a self-contained mini-playthrough of the early testing area of mycg . It's still very rudimentary and still has placeholder artwork etc., but you'll see that many of the systems are w... Continue reading
  • Sneaky peak at early character animation
    July 08, 2021 by owdoo#animation
    A zoomed-in view of my initial efforts at player character animations, started and finished today. This is placeholder artwork of simple body part cutouts, animated using the Godot engine's excellent... Continue reading
  • Hello world... map.
    June 30, 2021 by owdoo
    This is my first post. It will probably be the only post for a little while, until I have more to say and show. I've recently been getting to grips with porting this GameMaker Studio 'lockdown' projec... Continue reading
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