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Devlog
mycg (work in progress)
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Devlog
Critter test area added + playable in browser
March 27, 2023
by
owdoo
Since posting my last devlog in 2021, I've added a separate test area for trying out the AI of various critters I worked on in 2022. Unfortunately, I haven't really done any further development on thi...
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Playthrough of test area (with voiceover)
July 09, 2021
by
owdoo
This video shows a self-contained mini-playthrough of the early testing area of mycg . It's still very rudimentary and still has placeholder artwork etc., but you'll see that many of the systems are w...
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Sneaky peak at early character animation
July 08, 2021
by
owdoo
#animation
A zoomed-in view of my initial efforts at player character animations, started and finished today. This is placeholder artwork of simple body part cutouts, animated using the Godot engine's excellent...
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Hello world... map.
June 30, 2021
by
owdoo
This is my first post. It will probably be the only post for a little while, until I have more to say and show. I've recently been getting to grips with porting this GameMaker Studio 'lockdown' projec...
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