Sneaky peak at early character animation
mycg (work in progress) » Devlog
A zoomed-in view of my initial efforts at player character animations, started and finished today. This is placeholder artwork of simple body part cutouts, animated using the Godot engine's excellent built-in AnimationPlayer. These are tied to the state machine I created, with different actions for idle, run, jump, climb up, climb down, climb idle, mantle and fall.
Anyway, all this is very early work, but it's certainly a lot more interesting than the green block I've been using up to now... though I have to say that I've grown quite attached to that.
mycg (work in progress)
A tall story about a small being lost in a big, bad world.
Status | In development |
Author | owdoo |
Genre | Platformer |
Tags | ambient, Atmospheric, chill, Cozy, Exploration, Metroidvania, Non violent |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Critter test area added + playable in browserMar 27, 2023
- Playthrough of test area (with voiceover)Jul 09, 2021
- Hello world... map.Jun 30, 2021
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