Playthrough of test area (with voiceover)
mycg (work in progress) » Devlog
This video shows a self-contained mini-playthrough of the early testing area of mycg.
It's still very rudimentary and still has placeholder artwork etc., but you'll see that many of the systems are working (after a fashion). These include character animations, dynamic mapping, NPC interaction, simple quests, a basic text inventory, player upgrades, saving progress and a main menu.
I'm really pleased with how much I've done in the past few weeks since moving the project from GameMaker Studio to Godot. It's actually starting to feel like a game now, not just a sandbox for jumping about in.
mycg (work in progress)
A tall story about a small being lost in a big, bad world.
Status | In development |
Author | owdoo |
Genre | Platformer |
Tags | ambient, Atmospheric, chill, Cozy, Exploration, Metroidvania, Non violent |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Critter test area added + playable in browserMar 27, 2023
- Sneaky peak at early character animationJul 08, 2021
- Hello world... map.Jun 30, 2021
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Since uploading this video I've upgraded the project to run in full 1080p, instead of the original 720p I was intending. This is so I can use higher quality artwork and more detailed character sprites. This is not going to be a 'crunchy' pixel-art game.